Valheim
Dedicated server hosting for Valheim.
A world up to 10 of you can always come back to.
Full crossplay is supported. PS5, Nintendo Switch 2, Xbox and PC (Steam / Microsoft Store / Game Pass) — everyone plays together.
Built automatically after you order, no port forwarding, and you choose both the backup interval and how many to keep.
The 10-player limit comes from the game itself.
PRICING
Pricing Plans
We offer monthly plans. You can upgrade or downgrade at any time with prorated billing.
Standard
For your first world
- 4 GB Memory
- 30 GB NVMe SSD
- 2 vCPU cores
- Backup: 3 generations
Plus
For a world you have played in for a long time
- 8 GB Memory
- 60 GB NVMe SSD
- 3 vCPU cores
- Backup: 10 generations
Which one should I choose?
Both plans hold up to 10 players. That limit comes from the game itself, so it does not differ by plan. What differs is memory and how many backups are kept.
- Standard — for a world you are just starting. 4 GB of memory, 3 backup generations.
- Plus — for a world you have played in for a long time, where you have explored a wide area. In Valheim, the more of the map has been explored, the more data the server has to hold. 8 GB of memory and 10 backup generations give that room.
You can switch later while keeping your world, with prorated billing. Starting on Standard and moving to Plus once it starts to feel heavy is a perfectly good way to go.
The price you see is the price you pay.
There are no setup fees, minimum terms or cancellation fees.
The game itself (Valheim) is not included — please obtain it separately.
TRANSPARENCY
Putting an end to confusing pricing.
The game-server hosting industry is full of pricing practices that are hard to understand.
We refuse to accept that.
Confusing pricing
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✗Cheap first month, then a sharp jump Discounts like “50% off the first month” make the monthly price look low, then it multiplies from the second month.
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✗Forced long-term prepayment A “¥xxx/mo” headline that only applies with a 12-month upfront payment, while paying monthly costs far more.
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✗First-year-only discounted pricing “First-year price” or “campaign price” is shown prominently, hiding the regular price from year two and the change at auto-renewal.
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✗Cancellation fees & minimum terms With a discount applied, cancelling within the term incurs a penalty, making it hard to leave even when your setup changes.
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✗The auto-renewal trap It auto-renews from the intro price, and before you know it you’re billed the regular price (sometimes 2–3×).
Clear, transparent pricing
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✓Listed price = price you pay The monthly price shown on this page keeps applying as-is. There are no hidden increases.
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✓Monthly billing, no lock-in Simple monthly-only pricing. No annual contracts or long-term lock-in.
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✓Clear total pricing What you see is what you are quoted. No hidden add-ons.
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✓No cancellation fee, no minimum term Cancel anytime when your setup changes. We never charge a penalty.
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✓Prorated up/downgrades Plan changes settle only the difference. No need to “just pick the bigger plan to be safe.”
INFRASTRUCTURE
The unglamorous work of staying online.
Our servers are housed in a data centre in Japan with the following facilities.
Equipment is run with spares in place, so a single hardware failure does not take the service down.
Your data is held across multiple NVMe SSDs. If one drive fails, the data is not lost.
There is more than one route to the internet, so traffic keeps flowing even if one path goes down.
Battery units keep the power on during an outage, and we keep one more unit than strictly required — so power continues even if a unit fails.
For longer outages there is a generator on site. It takes over while the UPS bridges the gap.
PAYMENT
We don’t store your card number.
Payments are processed by PayPal, Square and Stripe.
For card payments, the card number itself is held by our payment processor (Stripe), which is PCI DSS compliant. All we keep is the brand, last 4 digits and expiry date to identify the card, plus an encrypted token used for recurring billing.
With any payment method, we never store your card’s security code (CVV / CVC).
Stripe card payments support 3-D Secure, your card issuer’s cardholder authentication. VISA / Mastercard / JCB / American Express are accepted.
Here is exactly how each payment method is handled.
Stripe card payment (recurring; 3-D Secure supported)
PayPal (recurring)
Square (one-time)
Cancel or remove a payment method at any time
We issue an invoice about one week before the due date and email it to your registered address. For full details see Payment methods for usage fees →.
CONTINUOUS IMPROVEMENT
We keep improving.
The main updates to our Valheim dedicated servers.
We continuously improve our Valheim dedicated servers to provide a more comfortable and stable environment.
We carried out server-side work to align with the release of Valheim 1.0. Restart your server and the latest version is applied, with your world data carried over unchanged. Full crossplay with PS5, Nintendo Switch 2 and Xbox is supported.
You can now change world settings — combat difficulty, the death penalty, resource amounts, raid frequency and so on — from the startup settings in the game panel. There is no need to edit config files by hand. Your existing world is kept as it is, and no new world is created. It becomes available once you restart your server.
Every time the server starts, the console now shows a summary of the connection details at the top — the address, the join password, the world name and more. The join code is also saved to a file as well as being shown in the console. When someone cannot find the password, or yesterday’s code no longer works, the answer is right there. It becomes available once you restart your server.
※ This list covers a selection of the main improvements.
FEATURES
Service Features
Every plan includes the following features as standard.
Full crossplay is supported
Crossplay can be switched on or off at any time from the startup settings in the game panel. With it on, players on PS5, Nintendo Switch 2, Xbox and PC (Steam / Microsoft Store / Game Pass) can gather on the same server. If everyone plays on Steam, leave it off and connect without going through a relay server. See the first-time setup guide for how to join.
Consoles cannot host a dedicated server
On PlayStation 5, Nintendo Switch 2 and Xbox you cannot host a dedicated server (you can still join one). With our servers, your world keeps running even when nobody has the game open.
Change the difficulty from the panel
You can change world settings from the game panel — combat difficulty, the death penalty, resource amounts, raid frequency and more. There is no need to edit config files by hand. Your existing world is kept as it is. See the first-time setup guide for the available settings.
Automatic provisioning
Your server is built and set up automatically after you order.
Your settings live in the panel
Your server settings are held in the game panel and passed to the server every time it starts. Even if a game update replaces the server’s own configuration files, what you set in the panel is not lost.
No port setup required
The ports a Valheim server needs are assigned automatically when your server is built. You never have to look up a port number or configure forwarding.
Your server name is already in place
The server name you set in the game panel is used as the server’s own name. After boot, your friends can find it by that name.
A join password generated for your server alone
A join password unique to your server is generated automatically on first boot. The same password is never reused across servers. You can read it from the file screen in the game panel.
Backs up the world, not the game
A backup contains only your world data and settings. The game itself (about 2 GB) can be fetched again when needed, so it is excluded up front — which means keeping many generations costs you little space.
Never handed over half-finished
During the build we verify the files we fetched, and start over automatically if anything is missing. A server is never handed over in a half-finished state.
Choose the backup interval and how many to keep
You can change how often your world is backed up and how many are kept, from the settings in the game panel. Frequent recent saves and a longer-spaced set of older ones can each have their own interval.
High performance
All hardware is built from durable, server-grade components. If you outgrow your specs, you can easily upgrade while keeping your data.
One-Click Server Optimization
Even at peak times, move to a server with more headroom yourself in one click. World data and settings carry over. Learn more →
Monitoring for stutter
We continuously monitor how each server behaves and detect early signs of rubber-banding (stutter). What we find feeds back into how we size and design resources, so play stays smooth.
DDoS protection
The game servers are protected by a system that defends against DDoS attacks. We provide a stable game-server environment.
Fast & multilingual support
Our Japanese engineers provide prompt support. Multilingual support via a dedicated ticket system (AI translation: Korean / Chinese / English).
File browser
Edit and upload the server’s configuration files right from the game panel. File management steps →
Backups
Store 3–10 generations of backups depending on your plan, and restore easily from the game panel. Backup and restore steps →
FTP access
FTP access is supported, so migrating from another host or moving files can be done efficiently. How to connect over FTP →
Easy upgrade / downgrade
Upgrade or downgrade in minutes while keeping your server data. Billing is prorated, so it even fits needs like temporarily bumping specs for a one-off event. See the steps →
Multi-user server management
From the game panel, register a friend’s email address and grant them access. Permissions are flexible — limit them narrowly or grant full admin rights. See how to share access →
Two-factor authentication (2FA)
You can enable two-factor authentication in the game panel. Manage your server securely. How to enable 2FA →
DOCUMENTATION
Start here if you are not sure.
Two guides we recommend reading once you have ordered.
A step-by-step walkthrough from ordering to starting the server, finding the join password and the join code, and joining the server. Mods, backups and where the world data lives are covered here too.
How to use the game panel that controls your server: logging in, the console, the file browser, scheduling, backups, FTP access, sharing access with others, and two-factor authentication — screen by screen.
All of our documentation, including guides for other games, is in the documentation index
FAQ
Frequently Asked Questions
How soon can I use the server after ordering?
For what to do after setup, see Logging in to the game panel & feature overview .
How many of us can play together?
Can I play with friends on consoles?
Note that consoles cannot host a dedicated server — they can only join one.
Does this include the game?
Where do I find the join password?
Can I change my plan later?
For the steps, see How to upgrade/downgrade a game server .
Can I use mods?
In-game ping is high, or is not displayed at all. Why?
Should I pick Standard or Plus?
What payment methods do you accept?
For detailed payment steps, see How to pay your service fees .
How do I cancel or terminate?
For the steps, see How to cancel a game-server service .
Can I change the backup interval and how many are kept?
Can I restore from a backup?
How often should I take backups? Are short intervals (such as every 15 minutes) a bad idea?
Also, the number of stored backups is limited per plan (3-10 generations), and scheduled automatic backups rotate out the oldest ones automatically. With short intervals, only the last few tens of minutes of generations remain, which works against you in the crucial “I want to go back to a few days ago” moment. With one backup per day, you keep generations reaching back days to weeks (for details, see the KB section “Automatically manage backup versions (Schedule)”).
What time zone are schedules (e.g., auto-restart) based on?
What time zone do the servers use? Can it be changed?
Note: In July 2026 we standardized the platform clock to Japan time. Servers created before then will switch to JST display after their next restart.
Are there any additional charges?
Do you store my card details?
Build your base
in the tenth world.
From $8.58 per month, for up to 10 players.
No minimum term, cancel at any time.