Project Zomboid
Project Zomboid dedicated server hosting. Port configuration is typically not required, admin passwords are automatically issued per server, select Build 42 and Build 41 from the panel.
HIGHLIGHTS
We handle the hassle of managing Project Zomboid servers.
Port assignment, admin password issuance, game version switching—everything is managed directly from the game panel.
The two ports used by Project Zomboid are automatically assigned and configured in the game settings automatically. The connection details are displayed in the game panel console. In the rare case that a second additional port is needed, you can adjust it directly from the game panel.
Initial passwords are not reused; a unique password is created for each server. You can view it in the game panel console and change it to a value of your choosing.
The latest stable version (Build 42) is the default. The legacy version Build 41 is also selectable from the game panel (starting a new world with Build 41).
PRICING
Pricing Plans
Simple monthly-only pricing. You can easily upgrade or downgrade between the three plans while keeping your data intact.
Small
Configuration for small groups
- 4 players Maximum players
- 6 GB Memory
- 30 GB NVMe SSD
- vCPU 2 Cores
- Backups 3 generations
Medium
For standard group sizes
- 8 players Maximum players
- 8 GB Memory
- 50 GB NVMe SSD
- vCPU 3 Cores
- Backups 3 generations
Large
A home base for large groups and long-term play
- 16 players Maximum players
- 16 GB Memory
- 100 GB NVMe SSD
- vCPU 4 Cores
- Backups 3 generations
The maximum number of players is determined by the plan limit and cannot be changed through customer operations. To increase the number of players, upgrade to a higher plan (the new player count will take effect from the next server startup).
TRANSPARENCY
Ending confusing pricing structures.
Confusing pricing practices are widespread in the game server hosting industry.
We do not accept this.
Confusing pricing
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✗Cheap first month, then skyrocketing prices Discounts like “50% off the first month” make the monthly rate appear low, but prices jump several times higher from the second month onward.
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✗Forced long-term upfront payment While advertising “¥◯◯◯ per month,” that price only applies when paying 12 months upfront—monthly payments cost significantly more.
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✗Discounted pricing displayed for first year only Large displays of “First-year limited price” or “Campaign price” obscure the regular prices from year 2 onward and auto-renewal price changes.
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✗Cancellation fees and minimum terms When discounts apply, early cancellation incurs penalties. Once your gaming needs change, it’s difficult to leave.
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✗Auto-renewal trap Auto-renewal happens at the initial discount price, but you suddenly find yourself charged the regular price (sometimes 2–3 times higher) without realizing it.
Clear and transparent pricing
- ✓Displayed price = Price you pay The monthly rate listed on the page applies consistently and continuously. No hidden price increases.
- ✓Month-to-month billing with no lock-in Pricing is simple: monthly only. No annual contracts or long-term commitments.
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✓Clear total price display There is nothing charged on top of the amount shown here.
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✓No cancellation fees or minimum terms When your gaming needs change, cancel anytime. We never charge penalties.
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✓Pro-rata billing for upgrades and downgrades Plan changes are settled by difference only. No need to “just pick the bigger plan” to be safe.
PAYMENT
We do not store card numbers with us.
Payments are processed by PayPal, Square, and Stripe.
For credit card payments, the card number itself is stored by a payment processor (Stripe) that complies with PCI DSS. We only retain the card brand, last 4 digits, expiration date for card identification, and an encrypted token used for recurring billing.
Regardless of the payment method, we do not store the card’s security code (CVV/CVC).
Stripe credit card payments support 3D Secure, a cardholder authentication service provided by card companies. You can use VISA, Mastercard, JCB, and American Express.
You can confirm the handling for each payment method below.
Stripe Credit Card Payment (Auto-renewal available · 3D Secure supported)
PayPal Payment (Auto-renewal available)
Square Payment (One-time payment)
Cancellation and Payment Method Removal – Available Anytime
We will issue an invoice approximately one week before the payment due date and send it to your registered email address. For more details, see Payment Methods for Service Charges →
INFRASTRUCTURE
Unglamorous preparation to keep things running.
Our servers are installed in data centers in Japan equipped with the following infrastructure.
Equipment is operated with backup units included. We prepare so that the failure of a single unit does not directly result in service interruption.
Data is held distributed across multiple NVMe SSDs. Even if one unit fails, data is not lost.
Multiple paths to the Internet are secured. Communication can be maintained even if one path experiences an outage.
We provide one more unit than necessary so power does not cut out during outages. Even if one device fails, power supply continues.
In preparation for extended power outages, we have installed a generator. It takes over while the UPS maintains power.
FEATURES
We’ll take care of your server.
Features available from the game panel.
Port Configuration Usually Not Required
We automatically assign the two ports required for your game and automatically reflect them in your game settings. The connection details are displayed in the game panel. In rare cases where a second additional port is needed, you can adjust it in the game panel. If a port shows as closed →
Admin Passwords Automatically Generated Per Server
Instead of reusing initial passwords, we create a unique password for each server. You can view it in the game panel console and change it to a value of your choice.
Memory Settings Matched to Your Plan
The memory limit used by the game is automatically set to match your contracted plan’s memory. No adjustment by you is required.
Maximum Player Count Automatically Matched to Plan
Small 4 players / Medium 8 players / Large 16 players. When you change your plan, the new player count takes effect on the next server launch.
Choose Build 42 / Build 41
The latest stable version (Build 42) is the default. The older version Build 41 is also available in the game panel (with Build 41 you start with a new world. Participants must also match the same version). How to play Build 41 →
Update Check on Every Launch
The server automatically checks for updates to the latest version each time it launches. When an update becomes available, please restart the server.
Server Name and Password From the Panel
You can configure the server name, join password, and listing on the public server directory from the game panel.
Backup Protection for Your World – 3 Generations
We save your world and settings (excluding the game itself). You can create and restore backups from the game panel. Backup and Restore Instructions →
Automatic Setup
Once payment is completed, your server is automatically built. Connection details are displayed in the game panel.
DDoS Protection
We provide protection through advanced network equipment. No configuration is required on your end.
File Browser / SFTP
Configuration files can be edited in your browser. When handling multiple files, you can also connect via SFTP. File Operation Instructions →
Scheduling
You can automatically perform regular restarts and backups by specifying the day and time. Set Up Scheduled Maintenance →
Multi-User Management / Two-Factor Authentication
Invite sub-users and manage with separated permissions. Two-factor authentication is also supported. Access Sharing Instructions → Two-Factor Authentication Setup Instructions →
Plan Changes With Data Preserved
We settle the difference. Maximum player count and memory settings change to match your new plan on the next server launch after the change.
Japanese Support · 5 Languages
You can switch the game panel display language. We also provide documentation in 5 languages. Switch method: Japanese / Simplified Chinese / Korean
Monitoring for stutter
We continuously monitor how each server behaves and detect early signs of rubber-banding (stutter). What we find feeds back into how we size and design resources, so play stays smooth.
GUIDES
Get started with our documentation.
We provide step-by-step instructions in 5 languages, from initial launch to how to join and set up a join password.
Initial Setup
The process from application to connection and how to confirm your connection details. Project Zomboid – Initial Setup →
Set a Join Password
How to set a join password for playing with only those who know it. How to Add a Password to Your Server →
Using the Game Panel
Common operations including console, file management, and scheduling are described here. Game Panel Login and Feature Overview →
Plan Changes
Procedures for upgrading or downgrading and how difference amounts are settled. Game Server Upgrade/Downgrade →
Payment Information
Payment methods and billing notification procedures. Usage Fee Payment Methods →
FAQ
Frequently Asked Questions
How long after signing up can I start playing?
Do I need to configure ports?
[NETWORK] Second Port (UDP) in the Launch tab, then restart to fix it. If a port shows as closed →How do my friends join?
How do I become an administrator?
[SERVER] Admin Password on the Launch tab.How many players does each plan support?
Can I change plans?
Can I play on Build 41?
legacy41 in [SYSTEM] Game Version (Steam Branch) on the Launch tab and reinstall. Worlds played on Build 42 cannot be opened on Build 41 (start with a new save name for Build 41). Participants must also select the same version in Steam. Back up the server after stopping it, then switch. How to play Build 41 →Will my server be okay if the game updates?
Can I use MODs?
Can I set a password for joining?
[SERVER] Join Password on the Launch tab and restart to require a password for joining. How to add a password to your server →When is the game saved?
Are prices tax-inclusive?
What are the payment methods?
Can I cancel? Can I restore from a backup?
Can my server be listed in the public server directory?
[SERVER] Show in Public Server List in the Launch tab and restart to have the server listed in the game’s public server directory (default is off). Regardless of this setting, players can join by registering the connection address. If you want to play only with people you know, set a join password ([SERVER] Join Password).